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INI File  |  2005-09-14  |  7KB  |  270 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.925000
  5. fVideoEchoZoom=1.006596
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=1
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=1
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=1
  21. fWaveAlpha=4.099998
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=1.000000
  31. zoom=0.999514
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.500000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.100000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.400000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=256
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.000000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_point1=x=sample;
  78. wave_0_per_point2=
  79. wave_0_per_point3=y1=sin(sample*6.28*q2)*.5;
  80. wave_0_per_point4=y2=cos(sample*6.28*q4)*.5;
  81. wave_0_per_point5=y3=tan(sample*6.28*q6)*.1+.5;
  82. wave_0_per_point6=y=y1*q1+y2*q3+y3*q5+value1*.05-value2*.05;
  83. wave_0_per_point7=
  84. wave_0_per_point8=
  85. wave_0_per_point9=r1=y*value1;
  86. wave_0_per_point10=g1=x*value2;
  87. wave_0_per_point11=b1=1-r-g;
  88. wave_0_per_point12=
  89. wave_0_per_point13=r2=sin(value1*6.28)*.4+.4;
  90. wave_0_per_point14=g2=sin(value2*6.28)*.4+.4;
  91. wave_0_per_point15=b2=cos(value1*3.14+value2*3.14)*.4+.4;
  92. wave_0_per_point16=
  93. wave_0_per_point17=r3=value2;
  94. wave_0_per_point18=g3=value1;
  95. wave_0_per_point19=b3=value1*value2*q2;
  96. wave_0_per_point20=
  97. wave_0_per_point21=
  98. wave_0_per_point22=r=r1*q1+r2*q3+r3*q5;
  99. wave_0_per_point23=g=g1*q1+g2*q3+g3*q5;
  100. wave_0_per_point24=b=b1*q1+b2*q3+b3*q5;
  101. wavecode_1_enabled=0
  102. wavecode_1_samples=512
  103. wavecode_1_sep=0
  104. wavecode_1_bSpectrum=0
  105. wavecode_1_bUseDots=0
  106. wavecode_1_bDrawThick=0
  107. wavecode_1_bAdditive=0
  108. wavecode_1_scaling=1.000000
  109. wavecode_1_smoothing=0.500000
  110. wavecode_1_r=1.000000
  111. wavecode_1_g=1.000000
  112. wavecode_1_b=1.000000
  113. wavecode_1_a=1.000000
  114. wavecode_2_enabled=0
  115. wavecode_2_samples=512
  116. wavecode_2_sep=0
  117. wavecode_2_bSpectrum=0
  118. wavecode_2_bUseDots=0
  119. wavecode_2_bDrawThick=0
  120. wavecode_2_bAdditive=0
  121. wavecode_2_scaling=1.000000
  122. wavecode_2_smoothing=0.500000
  123. wavecode_2_r=1.000000
  124. wavecode_2_g=1.000000
  125. wavecode_2_b=1.000000
  126. wavecode_2_a=1.000000
  127. wavecode_3_enabled=0
  128. wavecode_3_samples=512
  129. wavecode_3_sep=0
  130. wavecode_3_bSpectrum=0
  131. wavecode_3_bUseDots=0
  132. wavecode_3_bDrawThick=0
  133. wavecode_3_bAdditive=0
  134. wavecode_3_scaling=1.000000
  135. wavecode_3_smoothing=0.500000
  136. wavecode_3_r=1.000000
  137. wavecode_3_g=1.000000
  138. wavecode_3_b=1.000000
  139. wavecode_3_a=1.000000
  140. shapecode_0_enabled=1
  141. shapecode_0_sides=100
  142. shapecode_0_additive=0
  143. shapecode_0_thickOutline=1
  144. shapecode_0_textured=0
  145. shapecode_0_x=0.500000
  146. shapecode_0_y=0.500000
  147. shapecode_0_rad=0.100000
  148. shapecode_0_ang=0.000000
  149. shapecode_0_tex_ang=0.000000
  150. shapecode_0_tex_zoom=1.000000
  151. shapecode_0_r=1.000000
  152. shapecode_0_g=1.000000
  153. shapecode_0_b=1.000000
  154. shapecode_0_a=1.000000
  155. shapecode_0_r2=1.000000
  156. shapecode_0_g2=1.000000
  157. shapecode_0_b2=1.000000
  158. shapecode_0_a2=1.000000
  159. shapecode_0_border_r=1.000000
  160. shapecode_0_border_g=1.000000
  161. shapecode_0_border_b=1.000000
  162. shapecode_0_border_a=0.500000
  163. shape_0_per_frame1=rad=.5+(q4-.5)*.1;
  164. shape_0_per_frame2=textured=1;
  165. shape_0_per_frame3=
  166. shape_0_per_frame4=tex_zoom=(q2+q4+q6)*q1+1;
  167. shape_0_per_frame5=tex_ang=6.28*(sin(time*q2+time*q6)*.5+.5);
  168. shape_0_per_frame6=ang=q2-q6;
  169. shape_0_per_frame7=x1=sin(time*.5*q2)*.45+.5;
  170. shape_0_per_frame8=y1=cos(time*.5*q4)*.45+.5;
  171. shape_0_per_frame9=
  172. shape_0_per_frame10=x=x1-.05*q2;
  173. shape_0_per_frame11=y=y1-.05*q6;
  174. shapecode_1_enabled=0
  175. shapecode_1_sides=4
  176. shapecode_1_additive=0
  177. shapecode_1_thickOutline=0
  178. shapecode_1_textured=0
  179. shapecode_1_x=0.500000
  180. shapecode_1_y=0.500000
  181. shapecode_1_rad=0.100000
  182. shapecode_1_ang=0.000000
  183. shapecode_1_tex_ang=0.000000
  184. shapecode_1_tex_zoom=1.000000
  185. shapecode_1_r=1.000000
  186. shapecode_1_g=0.000000
  187. shapecode_1_b=0.000000
  188. shapecode_1_a=1.000000
  189. shapecode_1_r2=0.000000
  190. shapecode_1_g2=1.000000
  191. shapecode_1_b2=0.000000
  192. shapecode_1_a2=0.000000
  193. shapecode_1_border_r=1.000000
  194. shapecode_1_border_g=1.000000
  195. shapecode_1_border_b=1.000000
  196. shapecode_1_border_a=0.100000
  197. shapecode_2_enabled=0
  198. shapecode_2_sides=4
  199. shapecode_2_additive=0
  200. shapecode_2_thickOutline=0
  201. shapecode_2_textured=0
  202. shapecode_2_x=0.500000
  203. shapecode_2_y=0.500000
  204. shapecode_2_rad=0.100000
  205. shapecode_2_ang=0.000000
  206. shapecode_2_tex_ang=0.000000
  207. shapecode_2_tex_zoom=1.000000
  208. shapecode_2_r=1.000000
  209. shapecode_2_g=0.000000
  210. shapecode_2_b=0.000000
  211. shapecode_2_a=1.000000
  212. shapecode_2_r2=0.000000
  213. shapecode_2_g2=1.000000
  214. shapecode_2_b2=0.000000
  215. shapecode_2_a2=0.000000
  216. shapecode_2_border_r=1.000000
  217. shapecode_2_border_g=1.000000
  218. shapecode_2_border_b=1.000000
  219. shapecode_2_border_a=0.100000
  220. shapecode_3_enabled=0
  221. shapecode_3_sides=4
  222. shapecode_3_additive=0
  223. shapecode_3_thickOutline=0
  224. shapecode_3_textured=0
  225. shapecode_3_x=0.500000
  226. shapecode_3_y=0.500000
  227. shapecode_3_rad=0.100000
  228. shapecode_3_ang=0.000000
  229. shapecode_3_tex_ang=0.000000
  230. shapecode_3_tex_zoom=1.000000
  231. shapecode_3_r=1.000000
  232. shapecode_3_g=0.000000
  233. shapecode_3_b=0.000000
  234. shapecode_3_a=1.000000
  235. shapecode_3_r2=0.000000
  236. shapecode_3_g2=1.000000
  237. shapecode_3_b2=0.000000
  238. shapecode_3_a2=0.000000
  239. shapecode_3_border_r=1.000000
  240. shapecode_3_border_g=1.000000
  241. shapecode_3_border_b=1.000000
  242. shapecode_3_border_a=0.100000
  243. per_frame_1=beatb=above(bass,bass_att);
  244. per_frame_2=beatbhard=if(beatb,bass-bass_att*.9,beatbhard);
  245. per_frame_3=
  246. per_frame_4=beatm=above(mid,mid_att);
  247. per_frame_5=beatmhard=if(beatm,mid-mid_att*.9,beatmhard);
  248. per_frame_6=
  249. per_frame_7=beatt=above(treb,treb_att);
  250. per_frame_8=beatthard=if(beatt,treb-treb_att*.9,beatthard);
  251. per_frame_9=
  252. per_frame_10=vol=bass+mid+treb;
  253. per_frame_11=vol_att=bass_att+mid_att+treb_att;
  254. per_frame_12=
  255. per_frame_13=
  256. per_frame_14=q1=beatb;
  257. per_frame_15=q2=beatbhard;
  258. per_frame_16=q3=beatm;
  259. per_frame_17=q4=beatmhard;
  260. per_frame_18=q5=beatt;
  261. per_frame_19=q6=beatthard;
  262. per_frame_20=
  263. per_frame_21=decay=.999;
  264. per_frame_22=wrap=1;
  265. per_pixel_1=cx=(x*20*q2)%(20*q6);
  266. per_pixel_2=cy=(y*20*q4)%(20*q6);
  267. per_pixel_3=
  268. per_pixel_4=rot=.02*q1+.002*q3-.02*q6;
  269. per_pixel_5=zoom=1-(.1*q2*q1)+.2*q6*q5-.1*q4*q3;
  270.